30
Nov
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Growing up in today’s society, it is not unusual to come across children as young as five as experienced tablet users. Big brands such as Leapfrog or VTech have started to produce children’s “toys” that contribute to the readiness of young children and efforts to encourage the adoption of digital. Looking around in lecture halls the pen and paper combo is almost desolate and from a different viewpoint, teachers have even opted for more interactive technologically enhanced lessons.

It doesn’t take a genius to figure out that the adoption of technology in the learning sphere is mostly determined by its ability to produce enriched and personalised learning experiences. Gone are the days of sitting in a library with dust covered books or watching reruns of ancient VHS documentaries that have been around for years. The latest learning technology puts the power in the learner’s hands (literally), caters for their needs and lets them drive. So how did we get to this stage? This blog will take a look into the brief but rapid past of digital learning.

Evolution of Digital Learning

1940s

1949

First electronic book reader created by Angela Ruiz Robles called the Enciclopedia Mecánica, or the Mechanical Encyclopedia.

1970s

1970

Handheld calculator was released

1970’s

The Gutenburg project created by Michael Hart features an electronic public library of 10,000 books.

1980s

1980

The first Personal Computer introduced to the education market by IBM.

1981

First ever laptop released by the Osborne Computer Corporation named Osborne 1.

1983

HP introduces one of the first touch screen computers.

1990s

1990’s

Interactive whiteboard developed by XeroX Parc was created.

1992

Sony introduced the Data Discman – it could read e-books that were stored on CDS.

1995-2000

ICT began to have a considerable impact on teaching. The use of email became prevalent and the web fast became seen as a valuable resource for both teachers and students.

2000s

Early 2000

Virtual Learning Environments and Learning Management Systems began to emerge.  

Post 2005

Development of collaborative based tools e.g. Google Docs.

2007

Epubs were developed to replace the Open Ebook format.

2008

A study by JISC found that 73% of first year undergraduates in the UK were using social networking sites to discuss course work (JISC 2008).

2008

Microsoft introduces the surface tablet

2010s

2010

Apple introduced the iPad

2012

Microsoft rebrand the original surface technology as pixelsense

2013

Kortext a world leading personal learning platform and digital textbook provider was born!

2014

Google launch cardboard virtual reality headset, the first virtual reality headset to be available for the wider market.

2016

Oculus Rift, HTC Vive and Playstation Virtual Reality headsets available to the wider market and schools

2018… TBC!

 

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